note: If you read only one section of this manual this should be it!
TASS™ or "The Ability System" is the core element to NS:CO player configuration. Through TASS™ you
configure your attributes and skills; different abilities give you skill in certain areas at the
expense of others that are required to access and effectively use specific weapons, weapon attachments
and equipment. You get a starting number of experience points (abbreviated "XP"), and additional
points are awarded staying alive, completing mission objectives and killing
opposing team members. All players also get
experience points for time in-game so game-play won't get imbalanced. If a game gets out of hand and
should get lamed or become imbalanced TASS™ will award extra points to the suffering team; the successful
team and players will always lead in experience points by some small margin however.
The available TASS™ abilities include
Technical - adjusts your skill in handling
grenades, bomb defuse and bandage times.
Accuracy - effects your weapon control accuracy
when moving and jumping; more accuracy points are
required for certain weapons.
Strength - adjusts your ability to control
recoil, grenade throw range; more strength points are
required for heavier weapons.
Stealth - effects how much noise you make
running, sprinting, jumping and climbing. Noise is
reduced progressively for loud sounds first like
jumping, not incrementally where every noise you make is
decreased gradually with more XP. There are minimum
stealth requirements for using weapon suppressors.
Stamina - adjusts stamina and toughness, more
stamina lets you sprint longer, sustain more injury and
recover faster from exhausted stamina and injury.
Speed - adjusts your walking, running and
sprinting speed when not heavily encumbered.
An ability can never be below 1 and you always start with
minim of 10 pool experience points to distribute.
If you're joining an game in progress you get the average amount of
experience points the team you are joining has.
To increase an ability value use the player menu and click on the chosen ability. You will have to
use as
many of your pool XP as the current level of the ability
you want to raise to raise that ability one point; so if
your current Speed ability is 5 you will need 6 free
points to raise your Speed Ability one point to level 6.
As mentioned you win additional XP for staying
alive, completing mission objectives and killing
opposing team members. So for example; if you survive a
round you gain one XP. if you kill two enemies within
one round you gain two more XP, if you successfully complete a mission
objective you are awarded XP depending on the type of mission.
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