NS:CO Gold Open Source

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NS:CO Gold Open Source

Postby democritus » Sun Jun 24, 2007 9:48 pm

Hello everyone,

Today I've uploaded the NS:CO sourcecode so that it can become Open Source. I'm waiting for feedback from mIc and Defcon-X, my two main coders before I will put the URL to the source public. Once I have their okay, the link will go live.

I will also start work on a small webpage that replaces the current bloated NS:CO site. It will provide insight into what NS:CO is and was, links to recent official bulids and information on where and how to download the sourcecode and how to contribute.

A word on contribution: NS:CO gold was halted due to a lack of coding progress. There was a lot of effort put into a revised User Interface but due to a lack of momentum this is also only halfway done. Should further progress be made on NS:CO gold by other developers, then I will most likely finish the UI work myself.

A note on Open Source: Only the sourcecode of NS:CO will be open source. The other assets (models, maps, skins etc.) will be freeware but not open source. That means the game can be shared freely, but the materials may not be used (wether in original form or modified) for other projects. The exception to this are the textures to which the NS:CO team did not have the rights - these include, among others, the Graphtallica and Golgotha Graphic sets as well as all high-res replacement Textures for original Quake 3 textures. Some of these were done by the team, some were given to the team by the Open Arena development group.

That's about it.

-- Demo
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Postby makako » Mon Jun 25, 2007 6:49 am

omg, i though this day would never come...

thx Team Mirage.. you did a hell of a job with NS:CO, i will never forget this game
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Re: NS:CO Gold Open Source

Postby milk » Wed Jun 27, 2007 2:08 am

fantastic news

democritus wrote: I'm waiting for feedback from mIc and Defcon-X, my two main coders before I will put the URL to the source public. Once I have their okay, the link will go live.


found it ;)

i take it the code isn't from 1.93 itself but from between that and 'gold'? are the changes that were underway in the code required to be completed before the game can be released as a free standing distro with ioquake?
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Postby gtk » Wed Jun 27, 2007 12:15 pm

I will still continue to run the TM server with 1.93.

Im also willing to support anyone wanting to build on that sourcecode with subversion hosting, gameserver hosting, website hosting etc within the hardware limits of my private server (dual xeon 3ghz).
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Postby [BiM]Dan » Wed Jun 27, 2007 7:31 pm

2 weeks before we see a post from Hoak

That's great news I just hope someone does it justice.
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Postby gtk » Thu Jun 28, 2007 6:14 pm

Actually for the the sourcedode repository hosting one might want to look at sourceforge.net or icculus.org.
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Postby milk » Thu Jun 28, 2007 8:02 pm

gtk wrote:Actually for the the sourcedode repository hosting one might want to look at sourceforge.net or icculus.org.


my 2p; sourceforge is the biggest open source project site online . it's got a tried and tested system and already hosts 50 quake 3 projects. it's popularity would also make it easy for new peeps to find the project through it's category search.
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Postby Cap`Canabis » Fri Jun 29, 2007 1:06 am

:wooo:

looking forward to it!
( . )( . )
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Postby democritus » Fri Jun 29, 2007 7:33 am

And I'm looking forward to the OK from my coders which isn't coming in. Regardless, this weekend I'll put stuff online. Maybe not the new website, but at least the sourcecode for the game.
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Postby democritus » Sat Jun 30, 2007 11:36 am

Website Preview:

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Postby Furor » Sat Jun 30, 2007 5:49 pm

I liked as a NS-CO veteran, and as a graphic designer :)
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Postby democritus » Sun Jul 01, 2007 5:08 pm

Okay, deffy requested a hold on the source because he wants to fix a few things and he's got exams currently. I'm gonna give him a few days more but I'm not happy about it. In the meantime I'll put together a stand-alone of NS:CO and work on the website.
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Postby milk » Mon Jul 02, 2007 8:37 am

democritus wrote:Okay, deffy requested a hold on the source because he wants to fix a few things and he's got exams currently. I'm gonna give him a few days more but I'm not happy about it. In the meantime I'll put together a stand-alone of NS:CO and work on the website.


stand-alone as in ioquake3 based? that'd be sweet as it'd give new users an immediate experience of ns:co and let potential new devs see how the game system works, just in time for the source coming online.
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Postby Cap`Canabis » Mon Jul 02, 2007 4:39 pm

democritus wrote:. In the meantime I'll put together a stand-alone of NS:CO and work on the website.


Demo you are a god amongst us mortals, many thanks!!
( . )( . )
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Postby JackFanToM » Thu Jul 05, 2007 7:53 pm

Many of the people that have loved and played NS:CO have made comments regarding fond memories...I will expound upon that...NS:CO has left a void in my gaming life that nearly 3 years of searching has failed to be filled. The game, the community, the SPAM...nothing out there can measure up, thanks for all your efforts.
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