Hello everyone,
Today I've uploaded the NS:CO sourcecode so that it can become Open Source. I'm waiting for feedback from mIc and Defcon-X, my two main coders before I will put the URL to the source public. Once I have their okay, the link will go live.
I will also start work on a small webpage that replaces the current bloated NS:CO site. It will provide insight into what NS:CO is and was, links to recent official bulids and information on where and how to download the sourcecode and how to contribute.
A word on contribution: NS:CO gold was halted due to a lack of coding progress. There was a lot of effort put into a revised User Interface but due to a lack of momentum this is also only halfway done. Should further progress be made on NS:CO gold by other developers, then I will most likely finish the UI work myself.
A note on Open Source: Only the sourcecode of NS:CO will be open source. The other assets (models, maps, skins etc.) will be freeware but not open source. That means the game can be shared freely, but the materials may not be used (wether in original form or modified) for other projects. The exception to this are the textures to which the NS:CO team did not have the rights - these include, among others, the Graphtallica and Golgotha Graphic sets as well as all high-res replacement Textures for original Quake 3 textures. Some of these were done by the team, some were given to the team by the Open Arena development group.
That's about it.
-- Demo




