NS:CO Development
Designed and created by Team Mirage NS:CO began it's development in 1999 as a total conversion
for Quake III Arena. With the release of the
id Tech 3 engine as open source, a stand-alone version of NS:CO was made possible.
This version can be found on the downloads page of this website.
An attempt at a stand-alone version of NS:CO with advanced engine features, dubbed NS:CO gold, was started but due to a lack of time it was
eventually halted. A lot of effort was put into this new version and the code to both the game and the engine are available as open
source products under the GNU General Public License 2.0.
The exported Assets of NS:CO are also available under an open license, the Creative Commons Attribution-Noncommercial-No Derivative Works license. Should further progress be made on NS:CO gold by other developers, then there are a number of other assets (such as a new User Interface) that can be reactivated.
People interested in continuing the development of NS:CO gold should contact Martin Nerurkar and check out the game sourcecode, which is availble on the Google Code Project Page.
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